COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Periodical Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 210
Spring
1
2
2
3
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course; to understand the principles of periodical publishing design process in such products like magazines, newsletters and so on. To get experienced in design and the printing techniques of publishing. To get experienced in vector graphic design and pixel-based programs, making the application to the design and printing stages and to transfer technological knowledge in the sector to date.
Learning Outcomes The students who succeeded in this course;
  • will be able to learn to use the pixel and vector based programs together
  • will be able to use the most common and popular programs used in the industry.
  • will be able to design projects from start to finish in the industry
  • will be able to use devices of current technology era .
Course Description This course magazine, graphic designer , newsletters and so on. term to learn the application of the design of broadcasting . Projects and students through the creation of software in the laboratory of practical information they receive in the course are about concrete results .
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction about Publication Design, term projects and grading criterias.
2 Course 1: Principles of publication design and discuss on examples. Introduction to Adobe InDesign. First project is given. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:1
3 Design Project 1: Critics on sketches for the page layouts. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:2
4 Design Project 1: Critics on InDesign applications and print process. Project 2 “spread page” is given. Inclass exam
5 Design Project 1: Final product and critic. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:3
6 Lectures is given on magazine examples and page design principles. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:4
7 Design Project 2: Three alternative sketches for “spread page” project. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:5
8 Design Project 2: Working process. Inclass exam
9 Design Project 2: Finalisation and printing process. Final Project is given. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:6
10 Design Project 2: Final product and critic. Final Project, “Magazine cover design” is started. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:7
11 Working process for logotype and cover identity. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:8
12 Working process for key visual concept of cover. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:9
13 Working process for whole concept and text materials for the cover. Indesign CS6 ve CC Yavuz Gümüştepe Bölüm:10
14 Critics for covers and printing process. Preparation for the printing process
15 Final Design Project: Finalisation and mock up application on the real mag.
16 Evaluation of the term
Course Notes/Textbooks

Indesign CS6 ve CC
Yavuz Gümüştepe
9786054205363

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
50
Seminar / Workshop
Oral Exam
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
10
1
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
5
Seminar / Workshop
Oral Exam
Midterms
Final Exams
1
5
    Total
73

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest